Black Ops 2 Zombies

Zombies returns in Call of Duty: Black Ops II as a co-operative survival mode built on the Aether storyline. The game ships six core maps — TranZit, Nuketown Zombies, Die Rise, Mob of the Dead, Buried and Origins — spanning a fog-choked Green Run, crumbling Shanghai skyscrapers, Alcatraz prison, a buried Western town and a World War I dig site. Most maps follow the Victis crew (Marlton, Misty, Stuhlinger and Russman), while Origins reintroduces the original four: Dempsey, Nikolai, Richtofen and Takeo. Four modes — Survival, Grief, Turned and the open-world TranZit — change how you play each location.

Black Ops 2 Zombies maps

TranZit

Base game (Green Run)

Post-apocalyptic western United States ('Green Run'); a chain of locations (Bus Depot, Diner, Farm, Power Station, Town) linked by a bus route and shrouded in thick fog

Bus Depot

Base game (Green Run)

The bus depot / spawn area of Green Run; a small, self-contained Survival sub-map of TranZit

Farm

Base game (Green Run)

The farm area of Green Run; playable in Survival and Grief

Town

Base game (Green Run)

The town section of Green Run (both exits out of town blocked); playable in Survival and Grief

Nuketown Zombies

Season Pass bonus

'Nuketown, USA' - a Nevada nuclear-test-site town; set concurrently with the events of Moon. Radiation scientists investigating the ruins are turned; CIA and CDC agents are sent in and become stranded

Die Rise

Revolution (DLC 1)

Post-apocalyptic Shanghai, China ('Great Leap Forward' / 'Skyscraper'); the fight takes place high above the fog-covered Earth across two crumbling skyscrapers, including the fallen upper half of the spawn building wedged upside-down between them

Mob of the Dead

Uprising (DLC 2)

Alcatraz Federal Penitentiary (Alcatraz Island) - a purgatory-like prison where four imprisoned gangsters relive a botched escape on the night of a zombie outbreak

Buried

Vengeance (DLC 3)

A subterranean Western-style town ('Resolution 1295' / 'Processing') located deep beneath a mining facility in Angola, Africa

Origins

Apocalypse (DLC 4)

'Excavation Site 64', France, during World War I (1918) - an alternate-history archaeological dig site with giant robots and mud-filled trenches

Zombies modes

Survival

The classic round-based Zombies mode: no objective beyond surviving as long as possible against escalating waves in a small, self-contained space. Unlike earlier games the power does not need to be turned on, and Perk-a-Colas and the Pack-a-Punch machine can be purchased from the start.

Grief

A 4v4 competitive twist on Survival with two teams (usually CIA vs CDC) on the same map. Teams cannot directly damage one another but can hinder each other - blocking doors, refusing to open passageways, luring zombies, knifing or shooting. The goal is to outlast the opposing team.

Turned

A human-versus-zombie mode for up to four players: one player is human and the others are zombie-players. The zombie players try to kill the human; whoever lands the kill becomes the human, and the human survives by cycling through a set of weapons. Originally set in the Diner segment of the TranZit map (later also on Borough).

TranZit (mode)

An open-world Zombies mode spanning all Green Run locations. Players travel between areas aboard a bus driven by the robot T.E.D.D., or brave the fog on foot while avoiding Denizens and lava. It introduced the buildables system (from bus upgrades to Pack-a-Punch to the Jet Gun wonder weapon) and full main Easter-egg quests.

More Zombies guides

Perks-a-Cola

Every Perk-a-Cola with its effect, point cost and where it appears.

Wonder weapons

The Ray Gun, Jet Gun, staffs and every buildable, with parts and effects.

Easter eggs

The five main-quest Easter eggs, their rewards and high-level steps.